PHASE 1 · STANDARDS-FIRST DELIVERY

Compiled glTF,
direct to WebGPU.

The browser opens engineering hierarchy from standard glTF first, decodes its external binary off-thread, and uploads shared meshes straight into a data-oriented WebGPU renderer. No Scene IR JSON reconstruction in the page.

DEMO Preparing default package…
Select one compiled .gltf and all external .bin resources. Remote hosts require CORS.
01
Hierarchy firstOpening scene.gltf
02
Worker decodeWaiting for scene.bin
03
Direct WebGPUShared buffers + object IDs
LIVE GPU VIEW
Waiting for occurrences
Loading compiled glTF hierarchy… Click an occurrence to resolve its source identity.
Shared meshes
Occurrences
Unique triangles
CAD edge segments
Binary payload
Worker load + decode
Source schema
GPU adapter

GLTF NODE GRAPH

Semantics before residency.

Assembly names, occurrence IDs, prototype links, and source references are usable as soon as scene.gltf arrives. Geometry follows independently through a Worker and reuses 26 tiny 0603 components as one GPU mesh.

Canonical fixture: Adafruit PyGamer CAD, redistributed unchanged under the MIT License.

scene.gltf+scene.binnew CAD format
Assembly Waiting for hierarchy