Hierarchy firstOpening scene.gltf
PHASE 1 · STANDARDS-FIRST DELIVERY
Compiled glTF,
direct to WebGPU.
The browser opens engineering hierarchy from standard glTF first, decodes its external binary off-thread, and uploads shared meshes straight into a data-oriented WebGPU renderer. No Scene IR JSON reconstruction in the page.
DEMO
Preparing default package…
Select one compiled .gltf and all external .bin resources. Remote hosts require CORS.
Worker decodeWaiting for scene.bin
Direct WebGPUShared buffers + object IDs
- Shared meshes
- —
- Occurrences
- —
- Unique triangles
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- CAD edge segments
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- Binary payload
- —
- Worker load + decode
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- Source schema
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- GPU adapter
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GLTF NODE GRAPH
Semantics before residency.
Assembly names, occurrence IDs, prototype links, and source references
are usable as soon as scene.gltf arrives. Geometry follows
independently through a Worker and reuses 26 tiny 0603 components as
one GPU mesh.
Canonical fixture: Adafruit PyGamer CAD, redistributed unchanged under the MIT License.
scene.gltf+scene.bin≠new CAD format
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