NARU API
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    Interface SurfaceGeometry

    interface SurfaceGeometry {
        colorIds?: Uint32Array<ArrayBufferLike>;
        faceSourceIds?: Uint32Array<ArrayBufferLike>;
        indices: Uint32Array;
        materialGroups?: readonly MaterialGroup[];
        normals?: Float32Array<ArrayBufferLike>;
        positions: Float64Array<ArrayBufferLike> | Float32Array<ArrayBufferLike>;
        primitive: "triangles";
        uvs?: Float32Array<ArrayBufferLike>;
    }
    Index
    colorIds?: Uint32Array<ArrayBufferLike>
    faceSourceIds?: Uint32Array<ArrayBufferLike>
    indices: Uint32Array
    materialGroups?: readonly MaterialGroup[]
    normals?: Float32Array<ArrayBufferLike>
    positions: Float64Array<ArrayBufferLike> | Float32Array<ArrayBufferLike>
    primitive: "triangles"
    uvs?: Float32Array<ArrayBufferLike>